1/3/2023 0 Comments Riddle school transfer p 2![]() ![]() RT3 would have involved the four young central characters just getting out of the sewers and finding themselves in a simulation room, in which Phil would have entered six virtual chambers into the six unutilized rejected games Riddle Company, Riddle School 4+1, Riddle Manor, Riddle Mansion, Riddle Eye, and Riddle Attorney, only these games would have been made from scratch and altered in such a way that would keep consistent with the series' gameplay scheme. The best part about the game would have been a puzzle involving the word "woof," which was inspired by a suggestion from AbbyDrew. At the end, Diz was going to be captured a third time, this time by the leader of the facility, presumably but not certainly to be killed by agents. Once again, one room was drawn and production slowed to a halt. The new game was going to involve playing as Diz, which started by getting out of a prison cell much like in RT1, but no blueprints were put on paper beyond that. ![]() Diz would have been recaptured by Zone 5.1 (which is actually an independent organization not related to the government at all, and that was a common misconception fans had about it because I never made it clear). I scrapped this idea after many months and played around with a different idea derived from something my friend Mr-Shark said. The end of the game would have involved an alligator or some mutated creature being electricuted by a toaster. RT2 was first planned to be a game where Phil, Smiley, Phred, and Zack attempted to escape through a sewage system, which did not get further than one room drawn, and there would have been a few water level-changing puzzles that would be better suited for a Zelda game than for something like this. This post explains what would have been in the games had I decided to finish. I've chosen to discontinue the Riddle Transfer series. ![]()
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